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Delving into a realm of artistic exploration, Kori Snell, an Australian polymath, navigates
the
biomes of creative and interactive media.
Included in the scope of interest and experience is Music production, 2D graphics, 3D graphics,
generative
design, web design, photography,
circuit
bending & AI technologies.
Sorry
Not Cyborg represents the values of an artist who ventures outside of the program, scouting the
edges of conventional problem solving to discover something beautiful on the other side.
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Mircroscopic/Photography/2020
Beyond sight
there is a world rarely travelled. Microscapes is a series of photographs
shot with a modern DSLR and a home-made microscope rig. The 10x objective (lens) is
attatched to the
end of a standard zoom lens where a series of 50-100 images are shot at micron fractions to
capture one entire image in focus.
The main subject for this collection was to explore the
natural formations of paint chemically reacting to general household products. Often I found
my inner child was eager to be taken by surprise as each result had a mind of its own.
Street/photography/2020-2023
in Hidden
forms
I've sought to unveil the remarkable formations that often
go unnoticed in the bustling streets of our cities. The absence of color draws your
attention to the foundation of the building, no distractions from the world around it. When
framing the shot I view the subject as if it were the only thing standing,
surrounded by an infinitely void wasteland.
this combination leaves us with something familiar, but in liminal space,
the alternate reality to our fast-paced schedule-exhausted lifestyle.
Geometric/design/2019-2020
Drawing
inspiration from the raw,
unapologetic beauty of brutalist architecture, Geo-graphics incorporates analogue media with
vector design.
The designs began with scouring through magazines to find various colors and
textures, scanning these cutouts and building a design based off of the dimensions of the
scanned material.
Working within a digital workspace adds flexibility, but to achieve the physical appearance
of worn distressed media I needed to source mediums of the real world. This process has
built a catalogue of approximately 500 seperately scanned cut-outs. I guess this is a good
time to mention that a lot of the assets I have curated for my projects will soon be
available on my ko-fi page.
Generative/design/2020-2023
Generative art
is a form of creative expression that is produced through the use of
algorithms, code, or systems within software. I've always been fascinated by math-evolving
motion graphics.
Much like microscapes, the discovery of new and refreshing ideas
can only
be obtained through trial and error. Most of the process comes down to the ability to be
curious, and breaking the rules.
each design takes on a life of its own, embracing
probability and chaos.
The result is a dynamic and ever-evolving visual experience,
where the viewer can grasp the relationship between art and technology.
3D/design/2021-2023
The beauty of 3D
software is the ability to visualise every thought imaginable in a virtual environment. I
have experimented with a variety of styles, and created assets for game development, digital
art and 3D printing.
although quite new to 3D printing, the entire process from model, file preparation to
post-print cleaning is quite simple, but theres some quirks to the process.
In the digital scene I let my mind free, in most cases I prefer to create
minimalist sets that focus on atmospherics and lighting, rather than realism and content.
However, with
experience in game engines such as Unreal, photorealism is also achievable.
Artificial Intelligence/2022-2023
The term
A.I has become severely over-used in just about everything we see online, however to
me, it is just another medium to enhance the workflow. I use stable diffusion webui to
generate
images for assets in other settings, for example, materials for 3D renders, 2D masks,
placeholder
objects or concept design.
Whether a.i takes over the world, stupidifies us beyond idiocricy or dies a trend,
I'll be evolving with it, learning it, and making use of it while I can.
Music Production has been at the core of my pursuit since
I was a young teen. At the
age of 14 I began
exploring music production in the form of beats, inspired by 90's rap, funk, soul and world
music. I remember crystal clear the moment I ripped a version of reason 4 straight after
hearing "its a big daddy thang" by Big daddy kane, this was my gateway into Hip hop and the
art of sampling.
In 2018, there was a dramatic shift in genres after a break-up
where I
began to experiment with the melancholy sounds of ambient
drones and experimental sound design. between 2018 - present, I have produced a smorgesboard
of unreleased compositions, juggling between my hip hop roots to most recent
releases in experimental electronic.
I have always been passionate about writing
soundtracks for film, a lot of my current productions are centered around
storytelling and provoking emotions. it is a dream of mine to write a complete OST.
out of all the mediums I've created
with, Music is one that will always be a part of me, it's a powerful thing and I'm extremely
sentimental about it.
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