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Delving into a realm of artistic exploration, Kori Snell, an Australian polymath, navigates the biomes of creative and interactive media.

Included in the scope of interest and experience is Music production, 2D graphics, 3D graphics, generative design, web design, photography, circuit bending & AI technologies.

Sorry Not Cyborg represents the values of an artist who ventures outside of the program, scouting the edges of conventional problem solving to discover something beautiful on the other side.

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Mircroscopic/Photography/2020



Beyond sight there is a world rarely travelled. Microscapes is a series of photographs shot with a modern DSLR and a home-made microscope rig. The 10x objective (lens) is attatched to the end of a standard zoom lens where a series of 50-100 images are shot at micron fractions to capture one entire image in focus.

The main subject for this collection was to explore the natural formations of paint chemically reacting to general household products. Often I found my inner child was eager to be taken by surprise as each result had a mind of its own.

Street/photography/2020-2023



in Hidden forms

I've sought to unveil the remarkable formations that often go unnoticed in the bustling streets of our cities. The absence of color draws your attention to the foundation of the building, no distractions from the world around it. When framing the shot I view the subject as if it were the only thing standing, surrounded by an infinitely void wasteland.

this combination leaves us with something familiar, but in liminal space, the alternate reality to our fast-paced schedule-exhausted lifestyle.

Geometric/design/2019-2020



Drawing inspiration from the raw, unapologetic beauty of brutalist architecture, Geo-graphics incorporates analogue media with vector design.

The designs began with scouring through magazines to find various colors and textures, scanning these cutouts and building a design based off of the dimensions of the scanned material.

Working within a digital workspace adds flexibility, but to achieve the physical appearance of worn distressed media I needed to source mediums of the real world. This process has built a catalogue of approximately 500 seperately scanned cut-outs. I guess this is a good time to mention that a lot of the assets I have curated for my projects will soon be available on my ko-fi page.

Generative/design/2020-2023



Generative art is a form of creative expression that is produced through the use of algorithms, code, or systems within software. I've always been fascinated by math-evolving motion graphics.

Much like microscapes, the discovery of new and refreshing ideas can only be obtained through trial and error. Most of the process comes down to the ability to be curious, and breaking the rules. each design takes on a life of its own, embracing probability and chaos.

The result is a dynamic and ever-evolving visual experience, where the viewer can grasp the relationship between art and technology.

3D/design/2021-2023



The beauty of 3D software is the ability to visualise every thought imaginable in a virtual environment. I have experimented with a variety of styles, and created assets for game development, digital art and 3D printing. although quite new to 3D printing, the entire process from model, file preparation to post-print cleaning is quite simple, but theres some quirks to the process. In the digital scene I let my mind free, in most cases I prefer to create minimalist sets that focus on atmospherics and lighting, rather than realism and content. However, with experience in game engines such as Unreal, photorealism is also achievable.

Artificial Intelligence/2022-2023



The term A.I has become severely over-used in just about everything we see online, however to me, it is just another medium to enhance the workflow. I use stable diffusion webui to generate images for assets in other settings, for example, materials for 3D renders, 2D masks, placeholder objects or concept design. Whether a.i takes over the world, stupidifies us beyond idiocricy or dies a trend, I'll be evolving with it, learning it, and making use of it while I can.

Music Production has been at the core of my pursuit since I was a young teen. At the age of 14 I began exploring music production in the form of beats, inspired by 90's rap, funk, soul and world music. I remember crystal clear the moment I ripped a version of reason 4 straight after hearing "its a big daddy thang" by Big daddy kane, this was my gateway into Hip hop and the art of sampling.

In 2018, there was a dramatic shift in genres after a break-up where I began to experiment with the melancholy sounds of ambient drones and experimental sound design. between 2018 - present, I have produced a smorgesboard of unreleased compositions, juggling between my hip hop roots to most recent releases in experimental electronic.

I have always been passionate about writing soundtracks for film, a lot of my current productions are centered around storytelling and provoking emotions. it is a dream of mine to write a complete OST.

out of all the mediums I've created with, Music is one that will always be a part of me, it's a powerful thing and I'm extremely sentimental about it.

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